This page is for developers embedding libvirtualhid. If you use Sunshine,
start with the end-user guide.
An installed package exports libvirtualhid::libvirtualhid:
find_package(libvirtualhid CONFIG REQUIRED)
target_link_libraries(your_app PRIVATE libvirtualhid::libvirtualhid)Point CMAKE_PREFIX_PATH at the installation prefix if CMake cannot find it.
For a vendored checkout, use:
add_subdirectory(third-party/libvirtualhid)
target_link_libraries(your_app PRIVATE libvirtualhid::libvirtualhid)FetchContent consumers can use the same target after pinning a release tag or
commit. Tests, examples, documentation, and platform packages are top-level or
opt-in builds; ordinary subdirectory consumers get the library.
#include <libvirtualhid/libvirtualhid.hpp>
auto runtime = lvh::Runtime::create();
auto created = runtime->create_gamepad(lvh::profiles::xbox_series());
if (!created) {
return;
}
auto &gamepad = *created.gamepad;
gamepad.set_output_callback([](const lvh::GamepadOutput &output) {
if (output.kind == lvh::GamepadOutputKind::rumble) {
// Forward feedback to the client controller.
}
});
lvh::GamepadState state;
state.buttons.set(lvh::GamepadButton::a, true);
state.left_stick = {0.25F, -0.5F};
state.right_trigger = 1.0F;
gamepad.submit(state);Keep the Gamepad alive for the session and destroy it when the client
disconnects. Query runtime and effective profile capabilities before exposing
optional inputs or feedback. The
gamepad adapter example shows incremental
updates, metadata, output callbacks, and lifecycle handling.
Built-in profiles cover Generic HID, Xbox 360, Xbox One, Xbox Series,
DualShock 4, DualSense, and Switch Pro. PlayStation profiles offer explicit USB
and Bluetooth variants. Device names can be customized through
DeviceProfile::name.
The API also exposes Keyboard, Mouse, Touchscreen, Trackpad, and
PenTablet where supported. DeviceNode provides paths for diagnostics or
handoff to another local input consumer.
Hosts can route libvirtualhid diagnostics into their own logging system by
installing RuntimeOptions::log_callback before creating the runtime:
lvh::RuntimeOptions runtime_options;
runtime_options.backend = lvh::BackendKind::platform_default;
runtime_options.log_callback = [](lvh::LogLevel level, const std::string &message) {
host_log(level, message);
};
auto runtime = lvh::Runtime::create(runtime_options);The callback receives runtime and device lifecycle messages, operation failures, and debug-level mouse coordinate diagnostics. It runs synchronously on the calling thread. If a consumer callback throws, libvirtualhid disables it for subsequent messages so it cannot interrupt input delivery.
Absolute mouse coordinates can target one monitor inside a larger virtual desktop. Supply both the desktop bounds and the selected viewport in native screen coordinates when creating the mouse: screen points on macOS, and desktop pixels on Windows, Linux, and FreeBSD. Offsets and dimensions must use the same units.
lvh::CreateMouseOptions mouse_options;
mouse_options.profile = lvh::profiles::mouse();
mouse_options.desktop = {.offset_x = -1920, .offset_y = 0, .width = 3840, .height = 1080};
mouse_options.viewport = {.offset_x = 0, .offset_y = 0, .width = 1920, .height = 1080};
auto created = runtime->create_mouse(mouse_options);On macOS, use the global screen-point geometry reported by CGDisplayBounds
for the desktop and viewport. A Retina display with 3840×2160 backing pixels
and 1920×1080 screen points needs a 1920×1080 viewport. Absolute source
coordinates may still use the 3840×2160 captured image dimensions; the backend
maps that image's center to (960, 540) screen points. See Apple's
coordinate guidance.
Mouse::move_absolute() coordinates are scaled from their supplied source
dimensions into the target viewport, then normalized against the virtual
desktop where the platform input API requires it. This contract covers
CoreGraphics on macOS, SendInput on Windows, and the XTest or uinput path on
Linux and FreeBSD, including virtual desktops whose origin is negative. Leave
both viewport dimensions at zero to retain the platform-default pointer area
(the main display on macOS and the virtual desktop on other current backends).
The macOS default refreshes on every mouse submission that uses a location,
including after display resolution or main-display changes. If its bounds are
temporarily unavailable, the submission fails and a later submission retries.
A configured target viewport must be fully contained by its desktop and remains
fixed for the mouse's lifetime; recreate the mouse when that geometry changes.
On Windows and macOS, get_license_status, activate_license,
validate_license, and deactivate_license manage the machine license through
the installed broker. Treat activation keys as transient secrets; do not log or
persist them. The broker, not the application, maintains the activation.
The optional virtualhid_control tool creates test devices, displays
capabilities and feedback, and manages the broker license on Windows and
macOS. It lists devices created by that tool, not devices owned by other
processes.
See platform support for availability and development for build commands and optional targets.