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TheSuperHackers
GeneralsGameCode
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feat: Terrain conforming particles
GenCI
#10083:
Pull request
#3245
synchronize by
stephanmeesters
9m 8s
stephanmeesters:feat/terrain-conforming-particles
stephanmeesters:feat/terrain-conforming-particles
9m 8s
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chore(gamememory): Remove the stale FontCharsBuffer memory pool entry…
GenCI
#10082:
Commit
f746af7
pushed by
xezon
9m 14s
main
main
9m 14s
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feat: Terrain conforming particles
GenCI
#10081:
Pull request
#3245
synchronize by
stephanmeesters
15m 40s
stephanmeesters:feat/terrain-conforming-particles
stephanmeesters:feat/terrain-conforming-particles
15m 40s
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fix(gamefont): Fix and improve memory allocation strategies for game fonts
GenCI
#10080:
Pull request
#3288
synchronize by
xezon
14m 45s
xezon:xezon/tweak-fontbuffer-scale
xezon:xezon/tweak-fontbuffer-scale
14m 45s
View #3288
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chore(basetype): Implement contains() methods in Region base types an…
GenCI
#10079:
Commit
2043ab9
pushed by
xezon
10m 39s
main
main
10m 39s
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bugfix(shroud): Fill every row of the final fog data in fillShroudDat…
GenCI
#10078:
Commit
8b0430b
pushed by
xezon
9m 39s
main
main
9m 39s
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bugfix(physics): Fix diagonal movement speed discrepancy
GenCI
#10077:
Pull request
#3003
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xezon
10m 3s
xezon:xezon/fix-diagonal-movement-speed
xezon:xezon/fix-diagonal-movement-speed
10m 3s
View #3003
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bugfix(physics): Fix diagonal movement speed discrepancy
GenCI
#10076:
Pull request
#3003
synchronize by
xezon
10m 41s
xezon:xezon/fix-diagonal-movement-speed
xezon:xezon/fix-diagonal-movement-speed
10m 41s
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chore(basetype): Implement contains() methods in Region base types and rename their isInRegion() methods to containsWithin()
GenCI
#10075:
Pull request
#3471
opened by
stephanmeesters
9m 0s
stephanmeesters:chore/contains-containsWithin
stephanmeesters:chore/contains-containsWithin
9m 0s
View #3471
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bugfix(shroud): Copy the shroud to its texture manually instead of with CopyRects
GenCI
#10074:
Pull request
#3440
synchronize by
tintinhamans
8m 51s
tintinhamans:arctic/fix/shroud-upload-reset-memory
tintinhamans:arctic/fix/shroud-upload-reset-memory
8m 51s
View #3440
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fix(gamefont): Fix and improve memory allocation strategies for game fonts
GenCI
#10073:
Pull request
#3288
synchronize by
xezon
15m 13s
xezon:xezon/tweak-fontbuffer-scale
xezon:xezon/tweak-fontbuffer-scale
15m 13s
View #3288
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fix(worldbuilder): Handle nulls in boundary lookup and object editing
GenCI
#10072:
Pull request
#3383
synchronize by
OmarAglan
12m 0s
OmarAglan:bugfix/worldbuilder-null-boundary-handle
OmarAglan:bugfix/worldbuilder-null-boundary-handle
12m 0s
View #3383
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fix(gamefont): Fix and improve memory allocation strategies for game fonts
GenCI
#10071:
Pull request
#3288
synchronize by
xezon
6m 55s
xezon:xezon/tweak-fontbuffer-scale
xezon:xezon/tweak-fontbuffer-scale
6m 55s
View #3288
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bugfix(helixcontain): Grant experience to the Helix from attachment g…
GenCI
#10070:
Commit
f373000
pushed by
xezon
52m 17s
main
main
52m 17s
View workflow file
refactor(pathutil): Add appendPathSeparator for character buffers
GenCI
#10069:
Pull request
#3444
synchronize by
bobtista
57m 17s
bobtista:bobtista/refactor/append-path-separator
bobtista:bobtista/refactor/append-path-separator
57m 17s
View #3444
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bugfix(pathutil): Handle both separators when parsing paths
GenCI
#10068:
Pull request
#3362
synchronize by
bobtista
49m 22s
bobtista:bobtista/bugfix/save-map-label-separators
bobtista:bobtista/bugfix/save-map-label-separators
49m 22s
View #3362
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refactor(ww3d2): Route texture binding via Renderer
GenCI
#10067:
Pull request
#3422
synchronize by
bobtista
1h 0m 15s
bobtista:bobtista/refactor/route-texture-binding
bobtista:bobtista/refactor/route-texture-binding
1h 0m 15s
View #3422
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refactor(ww3d2): Route shader and material state via Renderer
GenCI
#10066:
Pull request
#3421
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bobtista
46m 21s
bobtista:bobtista/refactor/route-shader-material
bobtista:bobtista/refactor/route-shader-material
46m 21s
View #3421
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refactor(ww3d2): Route render-target binding via Renderer
GenCI
#10065:
Pull request
#3424
synchronize by
bobtista
47m 24s
bobtista:bobtista/refactor/route-render-targets
bobtista:bobtista/refactor/route-render-targets
47m 24s
View #3424
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refactor(ww3d2): Widen Renderer draw arguments to 32 bits
GenCI
#10064:
Pull request
#3425
synchronize by
bobtista
56m 57s
bobtista:bobtista/refactor/widen-draw-arguments
bobtista:bobtista/refactor/widen-draw-arguments
56m 57s
View #3425
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refactor(ww3d2): Route device and display queries via Renderer
GenCI
#10063:
Pull request
#3418
synchronize by
bobtista
37m 38s
bobtista:bobtista/refactor/route-device-queries
bobtista:bobtista/refactor/route-device-queries
37m 38s
View #3418
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refactor(ww3d2): Route transforms via Renderer
GenCI
#10062:
Pull request
#3419
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bobtista
43m 36s
bobtista:bobtista/refactor/route-transforms
bobtista:bobtista/refactor/route-transforms
43m 36s
View #3419
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refactor(ww3d2): Route lights and fog via Renderer
GenCI
#10061:
Pull request
#3420
synchronize by
bobtista
23m 6s
bobtista:bobtista/refactor/route-lights-fog
bobtista:bobtista/refactor/route-lights-fog
23m 6s
View #3420
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refactor(ww3d2): Route buffers and draw calls via Renderer
GenCI
#10060:
Pull request
#3423
synchronize by
bobtista
39m 46s
bobtista:bobtista/refactor/route-buffers-draws
bobtista:bobtista/refactor/route-buffers-draws
39m 46s
View #3423
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refactor: Port Generals hash map code for Object and Drawable lookups to Zero Hour (2)
GenCI
#10059:
Pull request
#3470
opened by
Caball009
9m 7s
Caball009:Caball009/tweak_object_drawable_hashmaps
Caball009:Caball009/tweak_object_drawable_hashmaps
9m 7s
View #3470
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