Build your own Game-Engine based on the Entity Component System concept in Golang.
-
Updated
Sep 6, 2026 - Go
Build your own Game-Engine based on the Entity Component System concept in Golang.
Team reference for Competitive Programming. Algorithms implementations very used in the ACM-ICPC contests. Latex template to build your own team reference.
A C-Program that simulates Virtual Memory Management based on a text file input of logical addresses which represents sequential instructions with address range 0 thru 2^16 - 1. See the Project Report for more details regarding usage.
Convert arrays to bitmask representations to quickly operate with them through bitwise operations. (uses JSBI)
Algorithms, data-structures, patterns and various techniques written in golang.
Functions for manipulating bitmasks as numbers
To associate your repository with the bitmask topic, visit your repo's landing page and select "manage topics."